We know from media research that the different genres and styles in film and literature are converging, and are being connected and rearranged in order to make new expressions. However, it is not only the «filmatic» or «textual» level of life that has become interconnected; even people have been described as connected to each other and the surroundings, and to a higher degree now than before. I think there is three main reasons for this.
1) The first have to do with the notion of time. When the communicative technologies were restricted to pen and paper, the communicative activities still were binding people together, but the distance between people were defined by the time it took for a letter or a message to reach the receiver. The longer distance between people, the longer time it took to communicate. Now, the relationship between distance and time is somehow “out of sync”. We are no longer bound by the travel of physical material in order to communicate, and no matter how long the physical distance between us, we can instantly communicate in real time. This is contributing to the notion of the “world getting smaller”, a notion not exclusive for digital (communicative) technology. Due to better transportation, the travel time between destinations has decreased dramatically in just a few years. The distance in time, for instance, between my home town and the capital, has been decreased by 33% in ten years.
2) The second reason for arguing that people is more connected now than before have to do with the distribution of meaning. Today, much more than before, we are exposed to the meanings and preferences of each other. (For instance, if it had not been for the technology of blogs, you would not have been able to read my meanings on this subject, and maybe take a stand towards it.) All of us have got a vast number of potential channels to make use of in order to make ourselves heard, and many of us use them in one way or another. This means most of us, at least to some degree, are contributing to an idea of what “the world out there” is thinking about. And further: all this information is making us reconsider our own meanings; at least I know that I do. Or, if I don’t change meaning, I perhaps become more certain of the opinions I have. When I read others opinions I start to think, and I’m starting to develop arguments about the subject. This way I actually get to elaborate on my stands in life, by means of all the information I receive. This “exchange” of information is binding us together, making us able to elaborate on our meanings and construct new meaning communities.
3) The third reason for people today to be considered connected, is that much of our life’s information is stored in several centralized databases. Each of these databases store a bit of information about us, and the databases is, increasingly, being connected to each other in order paint a broader picture about every one of us. The practical effect of this is that we are placed in categories, with characteristics that should apply to all members of a specific category. Obvious examples is the insurance sector, where personal insurance is a question of what medical category one can be placed inside. Different parts of society are starting to collaborate in order to construct the “full” picture of its inhabitants, in order to regulate society “objectively”. This, of course, has some unfortunate side effects, in that the bureaucracy dealing only with categories – and not real people, is taking over the process as soon as the person is categorized. But none the less, we are all increasingly being compared with each other, in order to see who is deviant and who is not.
Posted by waslavi 
One of the reasons the term literacy has to be revisited in the realm of ICT-research lately is because of the highly advanced digital technology introduced into children’s, adolescents’ and even adults’ life. One field where digital technology has played a major role is in the realm of games. As children we play, and as we play we learn. As we grow, our play becomes more complicated. Now an entire generation has grown up with a different set of playing activity than any before it – and it plays in different ways. The play has been brought into the digital world, a virtual reality where linearity no longer applies. To act in this virtual reality is not to read the manual, it is to push the buttons on the controller and see what happens. Through trail and error, players build a model of the underlying game based on empirical evidence collected through play. As the players refine this model, they begin to master the game world. This is a rapid cycle of hypothesis, experiment, and analysis, and it is a fundamentally different take on problem-solving than the linear, textbook based approach often advocated in schools. However, without knowledge and experience in this kind of working and learning, teachers might not be able to see how this interactive curriculum can contribute to a school context. To borrow words form Will Wright, creator of the hugely popular game The Sims:
he other day I noticed a postcard in my office that read: “Land is a mystery to fish. By the time fish finds out about land, it’s too late”. The card was a business promotion, I don’t know for what, but still the quote caught my mind. I found the thought intriguing: is there something around us that we are not aware of; something that is crucial to us, but that we have not taken notice of?